Sale LEGO?? HEROICA Caverns of Nathuz Game - 3859
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LEGO?? HEROICA Caverns of Nathuz Game - 3859


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$19.99
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SKU: LGO-1080-3859
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Play the LEGO?? HEROICA Caverns of Nathuz Game for adventures with heroes and monsters! It changes every time as you build and explore the dynamic world of HEROICA. An army of monsters has been created by the Golem Lord and it's your mission to find the Sceptre of Summoning.Contains 217 total piecesFor 2-3 playersFeatures 2 different missionsIncludes 3 heroes and 4 monstersAlso includes 1 buildable LEGO?? die, building instruction booklet, rules booklet and mission mapGame play of 10-15 minutesAges: 8+ years More Info on LEGO?? HEROICA Caverns of Nathuz Game - 3859 Sale Details
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Customer Reviews

Five Stars for LEGO?? HEROICA Caverns of Nathuz Game - 3859   LEGO meets Dungeons & Dragons by Mark Twain, 9/14/2011
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LEGO?? HEROICA Caverns of Nathuz Game - 3859

I choose this game over the other 3 of the same series because this one seems to be reasonably priced, about the right size while also closer to the D&D theme.You get to play 3 Heroes - Barbarian, Wizard and Thief (hardly considered 'hero', but I know it is a D&D class by itself).Optionally, you can also add a player to play the dark side whose mission is to use Monsters to defeat Hero(es) twice (same or different). So up to 4 players can play.I think this game is a great idea. You can reconfigure the map and make your own adventure. Lego is very suitable for that. You can even throw in your own Lego piece although they would likely be thicker and the map would be 4x more spaces. You can think of them as mountains.I have to take out 1 star because the rules are not clear or not well thought out:You may not step over another Hero or Monster. There aren't that many spaces in the game. Sometimes you found yourself not able to find a reasonable close space to place your Hero. It is not clear what you should do if you are stuck behind another Hero who is blocked by an obstacle. Or if you need to move back 1 space but other Heroes are blocking you.There are Weapons which you can buy with 3 gold pieces. But the official rule is very stingy in giving gold pieces. One way is to find them in 1 of the 2 Treasure chests, which statistically means 0.667 gold piece per chest. The other is if you are a thief and you defeated a Monster with your special skill. Which statistically means less than 0.2 gold piece per Monster. By far the easiest way is to pick them up along the path.On average your Hero moves at 2 to 3 spaces per turn. If your goal is to kill the Monster Lord, you can often finish (and win) the game in a dozen turns. If you take a detour in order to pick up treasures, you will most certainly lose.The Heroes are not balanced. e.g. the Barbarian's 'Shield' skill is to kill all adjacent monsters and move 1 space. But anyone who rolled a 'Shield' kills a monster. The chance that your Barbarian fighting 2+ monsters at once and happened to roll a shield when there are still 2+ monsters standing is slim to none. This is no comparison to the Wizard who can kill a monster of your choice within 4 squares!However, most of the problem can be overcome if you change the rule. So it is not really a deal breaker. I just hope they spend some more time coming up with the official rule.EDIT: I am giving back a star after seeing Lego's website on Heroica. They really put a lot of efforts into it. What's great about the website is it makes explaining the rules much easier.

Five Stars for LEGO?? HEROICA Caverns of Nathuz Game - 3859   Dungeon crawling done right by Michael J. Tresca, 11/3/2011
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LEGO?? HEROICA Caverns of Nathuz Game - 3859

I nearly invented Heroica.I created a simplified version of the D20 rules called Crypts & Critters that I used with Playmobil figures. Playmobil figures come with a multitude of accessories so my four-year-old can easily see what his knight is wearing or wielding. Although the rules were fun, my love of dice complicated things. Rolling different dice, comparing numbers, rolling damage - these are things veterans Dungeons & Dragons players like, not four-year-olds.LEGO showed me how to do dungeon crawling right with Heroica. Drawing on kids' love of building stuff and the appeal of a dungeon crawl (a modular design unto itself) Heroica combines the best of both worlds. It's like a three-dimensional, configurable version of the Rogue computer game.We received the Caverns of Nathuz set as a review copy from LEGO, who was kind enough to send the set my way after I missed them at Gen Con. When I opened the set, my boy's eyes lit up at the little fiddly bits. And there are a lot of fiddly bits. A LOT. At first I was frustrated by all the pieces and components, which range from weapons to magic items to monsters to terrain. Some of the blocks are just set pieces, others are critical to the game, and still others seem to be replacement parts.I stuck with it. While I built the set as closely as possible to the accompanying poster, my son was content to play with the hero pack, a combination of hit point counter, monster trophy, coin purse, and equipment rack. If you lose a hit point (red cones) or gain gold (gold cones) you simply add or subtract them from your hero pack. If you defeat a monster or purchase an item you add it to your hero pack. And just like that, LEGO got around the fact that the microfigs have no arms and condensed all of a typical hero's adventuring gear into one convenient package.The entire game pivots on the outcome of a die roll. The LEGO die are configurable, although there's not much to configure in Heroica like there is in say, LEGO Champion. Instead, each face has dual purposes, either for defeating a monster or moving. Unlike most games, a 1 isn't a failure but a draw - in combat, if you roll a 1 you defeat the monster but also take damage and move back a space. If you roll a shield (the 6) you get a variety of special effects, or maximum movement. The special effects trigger at ranged (while you're moving and before you're adjacent to a monster) and in melee. Items also provide special effects on a shield roll, although curiously the axe has the same power as the barbarian, which guarantees no barbarian will ever actually wield an axe.Movement is tied to range attacks, so you roll every time a character moves even if he only needs to move one space, in the hopes of rolling a shield. Wizards can eliminate monsters without fighting them at a distance of 4 squares in any direction, while bow-wielders can eliminate monsters in a straight line at 5 squares. Each hero has only 4 hit points and monsters range inflict damage from 1 to 3 points of damage. It wasn't long before I took the purple skeleton microfig from LEGO Champion, declared him the lich lord, and gave him the ability to inflict 4 points of damage.Items ranged from healing potions (heal 2 points), speed potions (move additional 4 squares), torches (increase your speed by 1 until you take damage), chests that might be trapped or give gold, and weapons ranging from daggers to staves. It's unfortunate that the LEGO dice does not allow overcoming chests and rocks at a glance like combat and movement. You'll need to refer to the rulebook to figure that out, but the variables are easy enough to remember.There are three different adventuring archetypes that come with Nathuz: barbarian, wizard, and (taking a page from D&D) rogue. In addition to the aforementioned abilities, the rogue's shield roll earns gold and defeats the monster. Since it costs 3 gold to purchase any item, acquiring enough treasure can change the balance of the game.In addition to the bats (1 point), golems (2 points), and the golem lord (3 points), there are rocks. These rocks require a roll to overcome, with a shield moving the hero right past the rock. Rocks are actually more difficult to overcome than monsters, because on a 1 or 2 the hero moves back a space. This creates an interesting effect for wizards wherein a wizard's repeated failure to overcome rocks can trigger his monster-zapping special ability. The D&D player in me is tempted to change the rogue ability to remove any rock formation within 4 squares as a shield ranged ability. That's the thing with Heroica. Kids love it and older gamers stroke their chins dreaming up how to tweak the thing.Nathuz comes with two dungeon configurations, but it didn't take long to start messing with the dungeon's layout. Both configurations don't use the entire set of torches, boxes, and potions, so I'm fond of cramming in everything just to make things interesting. Additionally, I usually create a two-pronged path approach to the end goal and take the opposite path of whatever my son decides so we're not tripping over each other. I was concerned about how much this would impact the game.I'm pleased to report that nearly every game has been neck-and-neck, right down to the very last monster. Player choice pivots primarily on movement. You fight a monster once you move near it, so your options are what resources to burn and what resources to chase after. Death is temporary -- you roll the die and heal the amount on the next turn - so the primary inconvenience of defeat is that you lose precious time to your opponent.There are rules variants. Epic Heroica, which my son is fond of playing, allows each hero to hold onto his equipment, earn gold for whoever defeated the most monsters, and play again. Battle Heroica sets up one player as a Dungeon Master controlling all the monsters. My first tweak was to make it so that equipment was a one-shot deal - in Epic Heroica, item bloat becomes a problem and equipment attrition ensures that players are still hungry for gold.As if the possibilities of the Nathuz set weren't enough, Heroica sets are compatible with each other, adding new heroes, equipment, and monsters. And of course the microfigs can be used from any set. I've got my eye on that lava dragon...I could go on and on about the beautiful simplicity and endless possibilities of Heroica. But don't take it from me. My boy has asked to play the game every night for two weeks straight.

Five Stars for LEGO?? HEROICA Caverns of Nathuz Game - 3859   A great family game with an RPG twist by PM_SuperFreak, 4/28/2013
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LEGO?? HEROICA Caverns of Nathuz Game - 3859

I bought this game so I can spend quality time with my 5-year old daughter and get away from the TV. Being big Lego fans, we both enjoyed putting the game together. I liked how you can assemble the 'map' differently; the game comes with two suggested layouts but you can conceivably create an infinite number of combinations with the pieces. The game has an RPG twist with health and hit points as well as economy such as treasures and gold for purchasing weapons that grant extra powers. Overall this is a very fun game and my daughter thoroughly enjoyed this game after some guidance. I highly recommend this game for fans of Legos and board games!

Five Stars for LEGO?? HEROICA Caverns of Nathuz Game - 3859   Nice boardgame by shtraus, 5/24/2012
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LEGO?? HEROICA Caverns of Nathuz Game - 3859

My son loves it. It is a lot like videogame. You collect coins and then buy weapons and potions to increase your strength. Sometime unexpectedly the dice gives advantage to the weaker, which causes a lot a frustration. We play it together.

Five Stars for LEGO?? HEROICA Caverns of Nathuz Game - 3859   loved it by Patricia A Rothrock, 1/14/2014
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LEGO?? HEROICA Caverns of Nathuz Game - 3859

My grandson was thrilled because he thought, as did I, that because it was 'retired' by Lego it would not be available.


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